XNA 2D Sprite Sheet Animation Kind-of Tutorial

5 11 2007

So based on my blog stats, people are looking for a little help with 2D animation in XNA. It’s really quite simple, however getting it all to work together in a object oriented structure does take some practice. For those of you that are looking for a little help, I’m going to post the solution to my assignment for my XNA development class. If you aren’t sure what the assignment is about, check out the post below it talks all about it.

This solution basically entails all of my assignment requirements in one. It is a bomber man clone type game (which i didnt finish) and currently you can move bomberman around, plant bombs, watch them explode, and see some minor collision detection with the flame. If you run into your own flame you die. It currently only supports one player. Since it was an assignment and we moved on, I dont have time right now to continue to work on it. If anyone reading this decides to take it and make it into something better, go for it! Just make sure to mention how kind and loving I was to give it away.

On a side note, I included all the sprite sheets i found for bomberman. There is a bomberman red, green, white, black, a bomb sheet which includes bomb animations and flame animation, as well as an enemy sprite sheet, that includes all the animation for single player bomberman enemies.

The full solution can be found here: DOWNLOAD ( mirrored from my website http://www.utahairsoft.com )

Thanks for reading, and sorry for the lack of commenting in the solution. I’ll have to write an actual tutorial some day when i get some time.


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