XNA Project Update 12-29-2010

29 12 2010

I’ve made a little bit of progress since the last post. I have begun the work on a sky sphere, after doing quite a bit of research on the best way to do things, I’ve decided that no matter the difficulty a gradient sky sphere is going to be the most dynamic for what i would like to do, now i just need to figure it out…

So far i have the sky sphere correctly moving with the camera, now i want to be able to shade this and have it change realistically from day/night and visa-versa. So starting from here, lets see where this will go, wish me luck I’ll need it:

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